Project · game
Smuggle Rush
Arcade racing
A top-down delivery game with a 3D look faked entirely out of stacked 2D sprites. Outrun the chase, don't clip the traffic.
The whole visual trick is sprite stacking: every car and building is a pile of flat pixel-art slices offset to read as volume, so the art stays 2D and rotation comes for free. Handling runs on velocity, acceleration, and turning rather than snapping to a facing, so cornering at speed is something you commit to a beat early.