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Old Abyss

Top-down roguelike

Year
2025
Team
Solo project
Built with
Unity
Duration
1 week

A top-down dungeon crawler shaped after the 90s classics: real-time combat, no safety net, and catacombs that stay dark until you walk into them.

Built in a week with Diablo as the reference point. Combat is real-time and positioning matters more than reaction speed, survival pressure never quite lets up, and traps punish walking the same corridor twice. The lighting does most of the design work, since you can only see about one room at a time.

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