Project · game
Bolt & Bolt
Strategy auto-battler
A strategy auto-battler about assembling a fleet before the clock hits zero. Build ships, choose their behaviour, then watch the parts you could afford become the fight.
Built for Micro Jam 062's 48-hour Speed theme, the loop is a chain of fast decisions: drag parts from the rack, connect a cockpit to an engine, then pick the behaviour that will steer each ship once the clock runs out. Chaser, Guard, Hunter, and Rammer cockpits make the same fleet read four different ways, and every extra part is a trade against the next launch.